Andy Tudor, the creative director of "Project CARS" revealed the true reason why the release of the game was delayed for the Wii U Console, IGN reported.

"Project CARS" is a racing game from developer Slightly Mad Studios. According to the studio, the game features a combination of arcade and simulator-style of racing.

The versions of the game for the PC, PlayStation 4 and Xbox One will debut in November of this year. However, for Wii U gamers, they'll have to wait until 2015 to enjoy the game.

The delay caused a few Wii U fans to voice-out their criticisms to the developer since it was previously announced that Slightly Mad first started working on the game's version for the Nintendo console before focusing on its PlayStation and Xbox counterparts.

As a result, many gamers started to think that the studio was trying to appeal to current-gen console owners instead of the entire gaming community.

But as Tudor explained, the delay was brought about by the company's decision to tweak the quality of the game for the Wii U, according to Game Spot.

"There's no conspiracy here - we announced the Wii U very early on in our development cycle, and some people think because we've been working on it a lot longer so it should be out now," the creative director explained.

"The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version," he added. "It's not our goal to rush the Wii U version and have it not look as good as the other ones."

Tudor noted that for "Project CARS," he and his team are careful about not disappointing their Nitendo-gamer fans. He just hopes that players understand that Slightly Mad is just trying to produce a good game for them, Eurogamer reported.

"The Nintendo fans we've got are crying out for a game like this," Tudor said. "They don't really have that experience currently, and there hasn't really been anything like it on Wii previously. It's not our job to disappoint those guys."

"So when we say the Wii U version is delayed in 2015 because we need a little more time, that's all it is," he added. "We just want to make sure it's of the same standard of all the other games."