If the sale pushes through, Activision will own Take-Two Interactive and its subsidiaries, Rockstar Games and 2K Games.
Aside from "Grand Theft Auto," Rockstar is known for developing the "Manhunt" and "Max Payne" game franchises. 2K, on the other hand, is the publisher behind "Bioshock" and "Borderlands."
According to Mike Hickey, an analyst for Benchmark, Activision is moving toward a profitable path with the acquisition of Take-Two.
"For Activision, acquiring Take-Two Interactive would be a no-brainer, in our view, circling some of the strongest development talent and owned IP in the world, within a company that has nearly $1 billion in cash and trades at a comparably lower multiple," the analyst explained.
If the two developers do team up, Hickey believes the partnership will propel the two company's desire to move into the film industry.
Take-Two's president Karl Slatoff previously said that he is interested in a film adaptation project for the "Grand Theft Auto" series. However, he is still assessing the risks involved if the adaptation turns out to be a disappointment, Game Guide reported.
"If you're going to invest in a movie - you can make a lot of money on movies - but as a licensor, you've got to look at what the success rate is, what the movie has to do for you to generate substantial economics that are worth taking the risk," he said.
Slateoff's statement is very similar to what Rockstar co-founder Dan Houser said in 2011, according to The Hollywood Reporter.
"We love movies, but we also love games and that is what we remain focused on," Houser said. "If we were to attempt to make a movie, we would like to make it ourselves, or at least work in collaboration with the best talent."
As for Activision's part, Hickey said the company is currently in the process of creating its own movie studio department to handle the adaptations of its games.
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