Ian Milham, the creative director for Visceral Games' "Battlefield: Hardline," came forward to address the controversies surrounding the game, Polygon reported.

Shortly after "Hardline" was announced, the game was criticized due to how it depicted the conflict between police officers and criminals.

Specifically, the game came under fire for how it glamorized the militarization of law enforcement agencies, an issue which is becoming prevalent in real-world events.

 "The issue has come to the forefront in a way we didn't anticipate," Milham said about the police militarization issue. "But from the beginning it was something that we had to think about."

"I think we've tried to choose the scenarios and content we're showing to be responsible, and to be honest about what we're trying and not trying to accomplish with the game," he added."

Milham noted that as a game developer, he takes ideas from events happening globally but maintained that the studio never marketed "Hardline" as a realistic simulator for police tactics, Game Spot reported.

Instead, what he and the company are hoping to achieve with the game is to create something that contained elements from a television crime drama program.

"To be a responsible person in the media, you have to know what's going on in the world and how what you're producing fits into that larger landscape," he said. "At the same time, it was never our intention and it would be sort of clumsy to try to make this a realistic police tactics simulator."

"It's not cops and protesters. It's cops and robbers," he added. "From the beginning we've been targeting much more of a TV crime drama kind of vibe. We felt like people haven't had a chance to see everything we're doing yet."

"Battlefield: Hardline" is scheduled for release on March 31, 2015 and will be available for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.