Tom Bissel, the writer of Visceral Games' "Battlefield Hardline," shared how he developed the story for the upcoming shooter game through a "Battlefield" blog post.

According to the scribe, he first approached the game's creative director Ian Milham to understand his vision for "Hardline." After the quick meeting, Bissel learned that Milham wanted a story that deviates from traditional video game plots and elements.

"Ian didn't want the characters to talk about 'the plan,' or where to go next, or how evil the bad guys are and how awesome the good guys are," Bissell wrote. "Rather, he wanted characters that revealed themselves as messed up, funny, compelling people."