Alex Amancio, the creative director for "Assassin's Creed Unity," revealed the reason why Ubisoft's latest game will not be available for Nintendo's Wii U, Game Spot reported.

Although previous "Assassin's Creed" games have debuted on Nintendo's console, the latest installment in the franchise is only designed for the PlayStation 4, Xbox One and PC.

According to t director, the studio's decision to go with next-gen consoles and the PC is because other platforms cannot deliver the high-quality of the game.

"It couldn't, it really couldn't," Amancio stated on Red Bull's gaming blog. "I mean this is why from the beginning, this was going to be a new-gen-only title, because the crowds aren't aesthetic, they actually have impact."

"If we did anything to hinder that or to reduce that it would have detrimental impact," it wouldn't be the same experience," he added.

Amancio then noted that if Ubisoft created a version of "Unity" for the Wii U, the company would risk disappointing fans of the series because it would not be on the same level as those released for next gen consoles.

"I don't think that would be fair to fans, to sell the same game but with different levels of experience," he said. "Even the seamless nature of the series and the scale of the game right, we couldn't do that."

"We never load Paris," Amancio continued. "It wouldn't be possible, in our minds we'd be cheating fans by providing a lesser version of the same game."

Aside from the technical capabilities of the Wii U, another possible reason why Ubisoft skipped the release of "Unity" for this console is because Nintendo gamers don't usually buy "Assassin's Creed" games, according to Game Informer.

During the end of the fiscal year on March 31 of this year, Ubisoft CEO Yves Guillemot said that sales for the studio's Nintendo Wii U games only represented three percent.

"What we see is that Nintendo customers don't buy 'Assassin's Creed,'" he said. "Last year, we sold in very small numbers."