"For a very long time the heart and soul of what drives virtual reality is going to be a videogame 3D engine," the executive said. "This is not a film, this is a 3D game engine inside. So even when it's a medical simulation experience or it's architecture or whatever it is, it is a 3D game engine running inside."
"That's awesome, that is rooted in the game market," he added. "I think it always will have its roots in gaming. And you can't take it away, it only works from this 3D game engine. It's awesome."
Of course, Iribe is open to the idea of using the Oculust Rift and its latest model, the Crescent Bay, in other fields outside of gaming. For the company, Oculus believes people will remember them for revolutionizing the game industry.
"It's going to be born in gaming but it is going to be bigger and beyond just gaming," he explained. "It's going to be for virtual tourism and medical and training simulations and architecture."
"It is so much more [than games] but at the same time what is really exciting is this is born in the game market; it's going to come from this game developer team and this game developer community," Iribe added.
When the company unveiled the Crescent Bay model last week, Oculus' Chief Technical Officer John Carmack explained that they are targeting to introduce a device that capitalizes on social interaction, Game Spot reported.
"Getting that multiuser experience is our most important user-visible feature," he said. "It's surprising that it hasn't been done so far. As the basics mature, I expect more of that to be going on."
"When you see grandparents using iPads to look at pictures of their kids, it's going to be the same with VR," he added. "Everyone in the world will find something to do with it."
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